Serious love and attention was put into designing the Majigen locales, especially Vanity Paradise, Tower of Arrogance, and Iron Horse, Iron Terror. With one or two exceptions, all the stages have been overhauled, and they look amazing. The sprites haven’t changed, but they still look just as good as they did three years ago, so no problem there. Presentation-wise, Darkstalkers 3 is top notch. (And the human world will be next, naturally.) His plan is to draw all souls into Majigen, fuse them together into one being, and then reboot existence. He creates Majigen: a separate world within Makai, and a womb for its new god. Seeing Makai in a state of stagnation and decay, Jedah decides what it needs is a fresh start. Slain a century ago after the betrayal of his servant Ozomu, Jedah has somehow pieced his vaporized self back together. If things weren’t bad enough already, Jedah Doma has mysteriously reappeared. Belial Aensland has finally kicked the bucket and the resulting power vacuum is shaking the demon world to its core. It’s set a number of years after Night Warriors, during a time of upheaval and chaos in Makai. Probably taking a cue from the recent popularity of SNK’s plot-driven The King of Fighters series, Capcom tried giving Darkstalkers 3 a deeper backstory than previous installments. This is where Darkstalkers really hits its stride. Darkstalkers 3 blows the previous two games out of the water, and one of the best 2D fighters Capcom has ever made. Here it is: the pinnacle of the Darkstalkers series and one of the most overlooked masterpieces of electronic entertainment.